Blue Protocol Star Resonance Class Tier List

Picking the right class and spec in Blue Protocol Star Resonance can help you progress more easily. Whether you're just starting out or looking to optimize your build, understanding which specs are worth your time is crucial. Let me break down every spec in the game so you can make smart choices without wasting resources.

BPSR Class/Spec Tier List

TierSpecs
SSWildpack (Marksman), Dissonance (Beat Performer)
SLifebind (Verdant Oracle), Block (Heavy Guardian), Shield (Shield Knight)
AIaido (Stormblade), Moonstrike (Stormblade), Icicle (Frost Mage), Concerto (Beat Performer), Recovery (Shield Knight)
BVanguard (Wind Knight), Skyward (Wind Knight), Frostbeam (Frost Mage), Earthfort (Heavy Guardian)
CFalconry (Marksman), Smite (Verdant Oracle)
Blue Protocol Star Resonance Class/Spec Tier List

Before we jump into the specs, here's how the ranking works:

  • SS Tier specs are basically overpowered and dominate the game right now.
  • S Tier specs are amazing, and you can't really go wrong with them
  • A Tier specs are solid choices that work well if you know what you're doing
  • B Tier specs sit right in the middle - they're okay, but nothing special
  • C Tier specs are the weakest options you'll find

SS Tier - Best Specs in BPSR

Wildpack (Marksman)

Wildpack is hands down the easiest way to deal serious DPS in this game. You don't even need to farm much to hit hard - it certainly helps, but you'll do fine without heavy grinding. Being slow and fragile is your main weakness, but staying at range helps with that. 

The real issue is needing to stand still during your big damage bursts or you'll get interrupted. As long as your tank keeps enemies focused elsewhere though, you're golden. You'll melt enemies while doing almost nothing, which feels kind of broken.

Dissonance (Beat Performer)

Think of Dissonance as Concerto's cooler, more talented sibling. It's all about buffing allies like Concerto, but heals better across the board. Unlike Concerto, Dissonance actually deals respectable damage - sometimes even outdamaging actual DPS specs.

Your only real weakness shows up when there aren't enough enemies around - your healing becomes unreliable and might fail when needed. In those cases, Oracle might serve you better. Otherwise, if you want one spec that does everything at a high level, Dissonance is the answer.

S Tier Specs - Excellent Choices

Lifebind (Verdant Oracle)

Lifebind has great crowd control and requires low investment, making it the best support spec in the game right now. You'll keep your team healthy without farming any special gear, and if you do gear up, your healing becomes even more impressive. It's relaxing and effective.

Your damage output is absolutely terrible though. While Smite tries to balance healing and damage, Lifebind completely ignores offense. But honestly, as a support player, you shouldn't expect to kill things anyway. Your job is keeping the team standing, and Lifebind does that beautifully.

Block (Heavy Guardian)

Block keeps things simple and welcoming for new tank players. You stay alive really well and the spec handles most situations without much input from you. Movement isn't great, but when you're this tough, it doesn't matter as much. Your damage won't impress anyone, which makes sense for a tank role. You also can't heal yourself well, so having a healer around helps a lot. These tiny issues don't stop Block from being an excellent choice though.

Shield (Shield Knight)

Shield probably takes the crown as the best tank available right now. It's incredibly easy to pick up and play, gives you more health than any other option, and your shield capacity is massive. Keeping yourself healthy and alive comes naturally with this spec.

There's also this small quirk where you have to build up and use Light Forged Barrier when fights start, which leaves you open to getting hit hard for a moment. Honestly though, these complaints are pretty minor when everything else works so well.

A Tier Specs - Solid Options

Iaido (Stormblade)

Iaido gives you great freedom of movement, keeps you constantly engaged with quick combat, and lets you delete health bars with burst damage. Late game content really brings out the best in this spec. However, you'll need quick reflexes to handle all the button inputs, and you should know raid mechanics well since you're often handling threats by yourself. 

The biggest downside? Your internet connection matters a lot here. Lag will cause your attacks to miss their mark, turning you into dead weight. Stay away from Iaido if your connection tends to hiccup.

Moonstrike (Stormblade)

Moonstrike shares Iaido's mobility and toughness while giving you flashy, fast combat that looks incredible. The button-mashing isn't quite as intense, which gives your hands a break. Where Moonstrike struggles is its hunger for good equipment - you really need solid gear to perform well. 

You also need to focus heavily on breaking enemy guards, and outside those break windows, you won't contribute much to the fight. Your usefulness comes in waves rather than being consistent.

Icicle (Frost Mage)

Icicle solves a lot of what makes Frostbeam frustrating. You can actually move around well, which helps you survive despite being fragile. Whether you're fighting one tough boss or a whole crowd, your damage output stays reliable. That versatility keeps you relevant in any situation.

The weakness is still being squishy - if dodging isn't your strong suit, even good mobility won't keep you alive. Many dungeons force you to keep changing your skills around to stay optimal, which gets old fast. On top of that, you'll be gathering different resources to build multiple loadouts. It's effective but exhausting.

Concerto (Beat Performer)

Concerto centers around buffing your allies and couldn't be simpler to understand. When emergencies hit, your area healing can save the entire team. The catch is that healing only matters in those emergency moments, so you typically need a dedicated healer anyway. 

Your damage is basically non-existent, managing your resources takes constant attention, and playing solo early on feels miserable. This spec is built for group play and struggles everywhere else.

Recovery (Shield Knight)

Among all the tank options, Recovery keeps itself alive better than any of them. You don't need to rely on teammates much and can even take on world bosses alone, which isn't typical for tanks. It's actually kind of amazing for solo players.

But here's the twist - despite healing yourself well, you're the easiest tank to kill in one hit. Your movement speed is awful, which compounds the problem. It's a weird mix of being self-sufficient but also quite vulnerable.

B Tier Specs - Mediocre Choices

Vanguard (Wind Knight)

Wind Knight already asks a lot from players who want to DPS effectively, and Vanguard continues that trend. You'll hit multiple enemies hard and your skills stay active often, which sounds great on paper. 

But here's where things get rough - you need lightning-fast fingers to play this right, healing yourself barely does anything, and your entire damage output is tied to random chance. When luck isn't on your side, you'll find yourself with fewer skills available and watching your damage drop.

Skyward (Wind Knight)

Skyward focuses on hitting enemies in quick, powerful bursts rather than spreading damage around. If you enjoy speedy combat that keeps you on your toes, this might appeal to you. The problems start piling up though - there's a lot to learn before you feel comfortable, your fingers will get tired from all the button pressing, and you'll be farming materials constantly. If grinding isn't your thing, Skyward will burn you out fast.

Frostbeam (Frost Mage)

Frostbeam shines when you need to control groups of enemies, and you don't need crazy hand speed to use it well. This makes it pretty good for letting the game play itself. Here's the bad news - your abilities feel sluggish to execute, you're made of paper, and moving around quickly isn't an option. When enemies close the gap on you, there's not much you can do except panic. Most players just use Icicle instead since it performs better overall.

Earthfort (Heavy Guardian)

Heavy Guardian makes learning to tank pretty painless compared to other options. Earthfort lets you move around decently and finds a sweet spot between dealing damage and staying alive. The problem is that your health recovery is pathetically weak. Even worse, you're playing a tank that loses most of its defensive power unless you switch to Block instead. That's a huge red flag for a role that's supposed to protect the team.

C Tier Specs - Skip These

Falconry (Marksman)

While Falconry might seem appealing as a newbie-friendly ranged option, it falls short where it counts. Your damage numbers will disappoint you constantly, and managing your resources feels like juggling too many balls at once.

What really holds Falconry back is its dependence on critical hits. Yes, you get some help with crit chance, but it's never guaranteed. You'll end up pouring all your hard-earned stats into crit rate just to keep up, which means neglecting other important areas. 

To make matters worse, raid bosses will have you watching lengthy skill animations while your teammates are actually fighting. It's frustrating to feel like you're standing still while everyone else contributes.

Smite (Verdant Oracle)

Smite wants to be a jack-of-all-trades by mixing healing with damage, but ends up being a master of none. Getting this spec to work means throwing tons of resources at it, and even then, your abilities take way too long to cast. Why bother when Lifebind handles everything better?