ARC Raiders – All Locations Ranked

S
A
B
C
D

This tier list ranks every map and variation in the game for the best options for collecting loot. Matriarch (the largest ARC boss) has been excluded since it's only useful if you are fully geared and going in specifically to target the boss. Tiers are based on ease of gathering loot, risk factor in extracting safely, and time efficiency in a run.

S-Tier

Stella Montis- Night Raid: By far, this is the fastest way to get high level gear. With everything being indoors, you are constantly next to containers you can loot. There are very few Wasps or Hornets compared to all other maps, making it much easier to loot. Players engagements are much higher here, but the night raids are so valuable, players tend to get along more than usual on this map. If you have "security breach" unlocked, you can access 5 boxes within an extremely small area, letting you comfortably loot all 5 in 5 to 10 minutes for incredible value.

Spaceport- Electromagnetic Storm: For players needing materials to upgrade their benches, but struggling to take down many major ARC enemies, the storm litters the map with ARC Couriers. These can spawn key items that normally only can be gotten by destroying tougher ARC enemies. The storm also creates tons of noise, making it easier for you to loot noisy buildings without drawing lots of attention to yourself. If that wasn't enough, it also decreases the amount of airborne ARC enemies.

A-Tier

Spaceport- Hidden Bunker: A good map by default, with an optional loot room. If you aren't interested in the bunker, it distracts other raiders so you have more of the map to yourself.

Spaceport- Night Raid: With lots of open area in this map, the night gives a much needed way to hide yourself from raiders. The increased loot value also let's you gear up quickly in 1 location, which is great if you need specific items.

Dam Battlegrounds (default): The starter map, but it's a great long term map too. Plenty of solid loot areas that are well separated from each other. Plenty of coverage and shelters to hide from ARC and hostile raiders. The map is packed with enough loot to make a late drop still valuable.

Dam Battlegrounds- Night Raid: Overall tends to be similar to the default map, but woth better loot. Raiders tend to be much more aggressive here at night though, so I wouldn't consider it outright better than the standard.

Dam Battlegrounds - Harvester: The main draw here is that the Harvester spawns in an area that is very easy to access quietly. You can fairly easily sneak into and out of the Harvester without alerting the Queen. If you bring a Photoelectric Cloak with you, sneaking in is even easier. Aside from this one factor though, the rest of the map is just the standard map.

Stella Montis (default): If you can stomach the player interaction, this map is loaded with loot! You don't spend much time running around open areas, making it great for quick runs for restocking your hoard.

Buried City (default): Similar to Stella Montis, loot is fairly condensed here. You can get a good amount of loot without as much player interaction. Players tend to be more friendly here, making it easier to get your loot and get out safely. It houses a large hospital and multiple apartments, which often hold valuable items that are worth a lot of coins.

B-Tier

Dam Battlegrounds- Electromagnetic Storm: Unlike other storm maps, the Dam doesn't get much benifit from it. It's harder to find the downed ARC loot with so many trees. With terrain harder to move across, the lightning is more of a risk than the sound benifit offers.

Spaceport- Harvester: While the Harvester loot is good, the location of the Queen guarding it makes the map much more dangerous to move across. If you stay away from that portion of the map though, it's just as good as the standard map.

Buried City- Night Raid: While some may argue the higher loot value makes this map a higher tier, it's actually incredibly dangerous. The close quarters mixed with heavy ARC activity and darkness puts players on edge. Bumping into people often leads to quick conflict with tensions high. So sure, the loot is better, but I haven't found the increased risk to be worth net positive over the default map.

The Blue Gate- Husk Graveyard: As you will see, I think Blue Gate is the worst map currently in the game. The husk graveyard does add a good amount of loot to the barren wasteland this map offers though. It adds enough to warrant a higher tier than other versions of that map.

C-tier

The Blue Gate- Harvester: The Harvester isn't worth looting on this map, but it can lessen the pressure the map puts on you by distracting raiders.

The Blue Gate- Night Raid: Extra loot is great, but this map has so little to begin with. You spend so much time finding a loot area, a different map is usually a better option.

D-Tier

The Blue Gate: As stated before, this is easily the worst map in the game currently. There is too much open space between lootable areas that wastes your time. It would be different if this map offered something special, but it's just the same loot as the better maps.

The Blue Gate- Electromagnetic Storm: The same issues as the base map, but now you have to dodge lightning as you traverse the barren wasteland.